30 Mayıs 2012 Çarşamba

Jesus and God in Johnny Cash's lyrics

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Jesus and God in Johnny Cash's lyrics

Some might say Johnny Cash was bad guitar player, an alcoholic, a fire starter, a womanizer and a brawler. That's all arguable but you cannot deny that Johnny Cash was a god fearing man. He's quoted as saying:

"The Master of Life's been good to me. He has given me strength to face past illnesses, and victory in the face of defeat. He has given me life and joy where other saw oblivion. He Has given new purpose to live for, new services to render and old wounds to heal. Life and love go on, let the music play."

"Creative people have to be fed from the divine source. I have to get fed. I had to get filled up in order to pour out."

Cash sure fed him self on songs whose lyrics refer to Jesus, especially for the American Recordings series. Here's quick run through of some of them.

I Came to Believe's lyrics suggest a man who has been through some troubled waters and has found solace in God, perhaps through necessity to survive.

God's Gonna Cut You Down is a classic Cash song where lyrics are a particular warning to sinners that no matter how hard they try, they will not avoid God's judgment. The same should probably be said of The Man Comes Around which tells the tale of The Second Coming.

Personal Jesus is a quite a different song. The reference to Jesus is some kind of quasi love song where the other party substitutes in for Jesus.

The Wanderer was a song Johnny Cash did with U2 on their Zooropa album - it refers to a man who has been making a journey in a post-apocalyptic world where he's finally realised that he better get on home to Jesus.

Meet Me In Heaven is a tender love song where the singer knows he's going to Heaven and when his partner dies, they'll end up at their side.

That Lucky Old Sun tells the story of man who works real hard and is disappointed he's not getting any reward while the sun gets to play in the heavens all day - the character ask's the Good Lord if he can hear his concerns. Even more heavy on the asking God to fix a problem is The Kneeling Drunkard's Plea - once you're at the bottom, sometimes the only way out is to look to the Heavens for help. I Hung My Head echoes this sentiment - a murderer has realized his shame and asks God for forgiveness.



“Pinky” by David Templeton at Main Stage West, Sebastopol CA

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Photo by Eric Chazankin: Liz Jahren (left), David Templeton

A Fairy Tale of Teenage Love

Reviewed by Suzanne and Greg Angeo


Playwright David Templeton is well-known to Bay Area theatergoers as journalist, theatre critic and playwright. His award-winning one-man show “Wretch Like Me” was performed to wildly appreciative audiences a couple of years ago in the North Bay and San Francisco. “Pinky” started life the way few modern plays do: as a radio story, told through recollections of Templeton’s own teenage crush. Spurred on by encouragement from family and friends, Templeton fleshed out his radio narrative and breathed three-dimensional life into the characters of “Pinky”, his first non-solo show in 32 years.

In its world premiere at Main Stage West, Templeton’s walk down memory lane has been lavishly embellished with richly creative license. It presents side-splitting comedy tempered with tenderness and a sense of wonder. Through Templeton’s vividly drawn characters, this endearingly funny, imaginative tale takes on epic proportions that include feats of heroic rescue and high adventure. We get a glimpse into the worlds of Dungeons and Dragons, Lord of the Rings and Star Wars. And where else can you hear Elvish pig Latin spoken?
Liz Jahren delivers a tour-de-force performance in the title role that spans the decades. Pinky’s girlish dream is to find her own personal Prince Charming who, according to her aunt, is guaranteed to “crack your world open”. Jahren also handles other multiple roles with powerful insight and tremendous range. Through lightning-quick changes of expression and attitude, she displays great flexibility and comic timing in portraying an array of oddballs and quirky relatives.
David Templeton essentially plays himself, delivering a limber performance as a nerdy but determined love-struck teenager and an older, wised-up adult, and impersonating his various and sundry geeky friends. Young, insecure David firmly identifies with those “other guys” in fantasy games and fairy tales - the rejects and anti-heroes who are so often misunderstood and unappreciated.
One definition of magic: taking what exists only in the imagination and bringing it into the physical realm. Director Sheri Lee Miller has surely created magic onstage with her splendid work on “Pinky”. She brings tireless attention to detail and understanding of exactly how to bring each character into focus. Her vision and talent prove her a true artist of the stage. The skillful transitions in lighting by April George bring each scene into sharp relief, and help define the different characters as they flash across the actors’ faces.
“Pinky” takes actual events on a flight of fancy, a pleasure trip that packs a rock-solid punch. It catches you completely off-guard and smacks you right between the eyes even as you’re doubled over laughing. It challenges our expectations about life and love, realistic or otherwise. This is one profoundly moving show, one you just can’t stop thinking about.

When: Now through March 24
8:00 p.m Fridays & Saturdays
5:00 p.m. Sundays
8:00 p.m. Thursday shows “Pay What You Will”
Tickets $15 to $20




Main Stage West
104 North Main Street
Sebastopol, CA 95472
(707) 823-0177

www.mainstagewest.com  



“Cat on a Hot Tin Roof” by Tennessee Williams, 6th Street Playhouse, Santa Rosa CA

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From left, Kate Brickley (seated), Jenifer Cote, Charles Siebert

 
Photo by Eric Chazankin

Reviewed by Suzanne and Greg Angeo

This “Cat” Sizzles

As a premier North Bay theatre, award-winning 6th Street Playhouse has scored big with recent triumphs like “A Christmas Story”, “The 39 Steps” and “Proof”. Their latest offering, “Cat on a Hot Tin Roof” raises the bar even higher. The excellent cast is directed with searing ferocity, showcasing the brutality of Truth for one wealthy Southern family. Truth is the play’s overarching theme: refusing to face it, trying to conceal it, or pleading for its revelation. The air crackles with it like electricity. It generates the same heat as sexual tension, and while there’s plenty of that, too, it’s Truth that is this play’s life-blood.
At 6th Street, this legendary Tennessee Williams classic is presented in all its raw, primal glory, as Williams first envisioned. Because it was deemed too controversial for 1955 audiences, stage director Elia Kazan (who later directed the equally sanitized film version) changed or deleted many of the play’s key scenes and dialogue for its Broadway debut, much to the playwright’s chagrin. Then, for its 1974 Broadway revival, the controversial passages were reinstated. It’s this version that is being presented now at 6th Street. In that 1974 production, by The American Shakespeare Theatre Company, Williams worked closely with director Michael Kahn and the cast members to restore the play to its original form. Williams allowed the actors to see the original drafts of his script and encouraged their input on the lines they would speak. Among those lucky actors was Charles Siebert, in the role of Gooper.
Thirty-eight years later, Siebert is performing in “Cat” once again, this time treading the boards at 6th Street in the plum role of Pollitt family patriarch Big Daddy. Siebert seems born to the role, taking charge of everything in sight. From the moment he ambles onstage, he brings the story into focus, becoming the force to be reckoned with.
Another force of nature is Maggie the Cat (Jenifer Cote), the sensual, frustrated wife of Big Daddy’s favorite son Brick. Maggie is frantic in her efforts to uncover truth of more than one kind, and Cote infuses her with an edgy, abrasive appeal. Although her performance may benefit from a bit more nuance at times, Cote skillfully walks the line between antagonism and sympathy. Brick (Clint Campbell), the family’s Golden Boy, carries an agonizing secret. He still has the fine body of the athlete he once was, but has been hitting the bottle hard lately, brooding and withdrawn. Campbell underplays his role with sullen grace, his anger boiling just beneath the surface ready to erupt at the lightest touch.
Big Mama (Kate Brickley) seems like an innocent bystander in her subservience to her husband and sons. Brickley plays her with an open directness that makes her seem like the only character with no hidden agenda. At the opposite end of the spectrum is Mae (Beth Deitchman), Brick’s grasping, grating sister-in-law and source of Maggie’s growing rage. Deitchman delivers a gleefully wicked turn as the conniving drama queen. Gooper (Tice Allison) bears resentment and jealousy of his brother Brick which allows him to be poisoned by his wife Mae’s schemes. Rounding out the strong cast are Samson Hood (Rev. Tooker), Joe Winkler (Dr. Baugh) and Sophia Rubin-Davis (Lacey), along with child actors Alyssa Jirrels, Christopher Calloway, Cabrilla Wiecek, Fiona Sarter and Gavin Kirn as those dreadful "little no-neck monsters".
Director Michael Fontaine really comes into his own with this production, guiding his superb cast in one of his finest efforts to date. His bold, daring realization of “Cat on a Hot Tin Roof”, Tennessee Williams’ own personal favorite of all his plays, is a fitting tribute to one of America’s legendary playwrights. Fontaine is supported by wonderful stagecraft: Virginia Winter’s gorgeous costumes make you long for the 1950s; April George’s lighting and set design by Peter Crompton combine to form a visual feast. This is one helluva scorching hot show, one of the strongest of the season.

When: Now through March 25, 2012
8 p.m. Thursdays, Fridays and Saturdays
2 p.m. Sundays
2 p.m. Saturday March 24
Tickets: $15 to $32
Location: 6th Street Playhouse – GK Hardt Theatre, 52 West 6th Street, Santa Rosa CA
Phone: 707-523-4185
Website: www.6thstreetplayhouse.com

“The Tennessee Menagerie” at 6th Street Playhouse, Santa Rosa CA

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“The Tennessee Menagerie” by Craig Miller and Lennie Dean

6th Street Playhouse Studio Theatre, Santa Rosa CA


                                                                   Photo by Eric Chazankin:From left (kneeling) Paige Picard, Laura Davies, Rebekah Patti, Jacquelyn Wells, Lito Briano

An Evening With the Women of Tennessee Williams

Reviewed by Suzanne and Greg Angeo
Perhaps more than any other playwright of the modern era, Tennessee Williams is inextricably linked with his characters. He wrote from life, crafting his vivid, tormented women from aspects of his own personality and those of his mother and sister, whose influence overshadowed his world. Even if you don’t know much about the personal life of the famed playwright, by the end of “The Tennessee Menagerie” you will feel as if you had looked into his very soul.
In its world premiere at 6th Street Studio Theatre, this unique and daring ensemble piece, set at the dawn of Williams’ career in 1939, seeks to illustrate how his inner demons, what he called “blue devils”, haunted him like phantoms. Writing served as a kind of catharsis for him, and the process of purging those “blue devils” became the stories so beloved to theatergoers.
In creating this original new play, there was not so much a script as a concept, developed by 6th Street Artistic Director Craig Miller and director/dramaturge Lennie Dean. It was conceived with their vision and shaped during a collaborative process between performers and director. Dean asked each actress to find lines in 15 of Williams’ plays that dealt with various specific emotions or thoughts, and then to find the character associated with those lines that they could best connect with on an emotional level. This is the same process Williams himself had used with actors, bringing them into the dialogue process and allowing the play to take form through them, the ones speaking the lines.
In fact, every word spoken in this play is either taken directly from one of Williams’ plays or from his own private journals. One actor plays Williams himself (Lito Briano), and seven actresses play multiple characters, each representing an experience or person in Williams’ life. One of the most unforgettable and disturbing scenes comes in the middle of the second act, with Williams writhing on his bed in anguish to lines from “Suddenly Last Summer”, where Mrs. Venable (Sheila Lichirie) describes the hatchling baby sea turtles and their desperate race to the sea to escape being devoured by the “flesh-eating birds” swooping down from the sky. Williams himself seems to fear being devoured by the seven ladies closing in around him, specters of his own terror and self-loathing.
Each of the actresses shines in a particular role: Courtney Arnold (as Carol, “Orpheus Descending”), Laura Davies (as Landlady, “The Strangest Kind of Romance”), Rebekah Patti (as Blanche from “A Streetcar Named Desire”), Paige Picard (as Bertha, “Hello From Bertha”), Jessica Short (as Maggie, “Cat on a Hot Tin Roof”) and Jacquelyn Wells (as Alexandra, “Sweet Bird of Youth”). As for Briano, he seemed to be inconsistent and superficial in his portrayal of Williams. At times, he did plumb the depths of Williams’ despair and brilliance, but not often enough.
According to Craig Miller, this is the first time 6th Street has presented a play in a “theatre-in-the-round” setting, where the audience completely surrounds the stage and performers. This is a seldom-used method of staging due to its difficulty for the director and actors in playing to an audience on all four sides. Dean’s staging was adventurous and effective in how she inter-related the lines and characters from Williams’ different plays with each other, and how they, in turn, spoke those lines directly to the Williams character.
The spellbinding visual impact of this play is due not only to the efforts of the performers and director, but to those of the technical staff. There are stunning effects by April George, who creates pools of water, flickering flames and deadly flocks of seabirds with nothing more than moving light and shadow. Sound design by Craig Miller effectively recalls 1930s New Orleans jazz and street sounds. Erika Hauptman’s costumes are evocative of the era and Williams’ own place in it.
“The Tennessee Menagerie” contains obscure references and confusing situations for those not acquainted with the works of Tennessee Williams. This strangely compelling work of theatre art will appeal to anyone with a healthy curiosity and appreciation of fine writing.
When: Now through April 7, 2012
8:00 p.m. Thursdays, Fridays and Saturdays
2:00 p.m. Sundays
2:00 p.m. Saturday, April 7
Tickets: $10 to $25
Location: Studio Theatre at 6th Street Playhouse
52 West 6th Street, Santa Rosa CA
Phone: 707-523-4185
Website: www.6thstreetplayhouse.com

“Souvenir: A Fantasia” by Stephen Temperley at 6th Street Playhouse, Santa Rosa CA

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Photos by Eric Chazankin

Reviewed by Suzanne and Greg Angeo

Mary Gannon Graham
From left: John Shillingham, Mary Gannon Graham


 

 

 

 

 

 

Wonderfully, Awfully Good





“O would some power the gift to give us, to see ourselves as others see us!”
  ---From the Robert Burns Poem "To a Louse"


Those with delicate ears and lovers of fine music be forewarned: there are many wince-inducing moments in “Souvenir”, but music is only the subtext of this magnificently comic and well-performed theatre piece. It takes the old “follow your passion, no matter what anyone says” advice and turns it right on its head. It also calls into question the very meaning of music itself, bringing to mind the cultural movement Dadaism, with its challenge of conventional art. “Souvenir” is exceptional, one of the smartest and funniest shows at 6th Street in a long, long time.
Conceived by contemporary playwright Stephen Temperley, “Souvenir” was first seen as a showcase production by an off-Broadway theatre company in 2004, with a Broadway opening in late 2005. It received nominations for Tony and Drama Desk Awards for best actress Judy Kaye. It has gone on to become one of the most-produced plays in the United States.
This true story follows the real-life ambitions of an early 20th Century socialite named Florence Foster Jenkins, who loved classical music, especially opera, with an undying love. She fancied herself a singer of operatic quality, no less than a Dramatic Coloratura Soprano. This type of natural voice is very rare, but “Flo” pressed on with delusional devotion, and soon was giving recitals in the Ritz ballroom in New York City for her loyal friends and club members who somehow couldn’t bring themselves to burst the dear lady’s bubble and tell her the grim truth: she was absolutely, frightfully awful. Insulated by her wealth, unable to see herself as she really was, she continued to perform, believing herself a true gift to the musical arts that just couldn’t be denied to the world. Next stop, and last: Carnegie Hall.
“Souvenir” shines the spotlight on a truly tour-de-force performance by Mary Gannon Graham as the pathologically tin-eared Flo. She plays her eccentric character with an endearing earnestness, steadfast in her belief that she is a true artist. Graham’s lovely soprano voice had to take a back seat to deliver Flo’s vocal atrocities, using special techniques and even enlisting the aid of a vocal coach to avoid damaging her splendid voice. John Shillington is equally spectacular as her accompanist and partner-in-musical-crime, Cosme McMoon, who serves as our storyteller. During his time onstage, besides driving the narrative forward, Shillington plays several early popular songs on the piano, singing with a fine, rich voice that offers sweet relief from Madame Flo’s discordant stylings. These two are the sole performers, both poignant and hysterically funny by turns. They are a theatrical match made in heaven, living their parts together onstage with convincing realism.
Fresh from his triumph with 6th Street’s glorious production of “Cat on a Hot Tin Roof”, director Michael Fontaine has given us, once again, a marvelous show, building the momentum for great things to come. His is a special talent, bringing together just the right cast and crew in a delightful collaboration of artistic endeavors. His staging is wonderful, his actors at the top of their game, with lighting, sound and costumes all transporting us away from the little Studio Theatre and into another world. Kudos is due to lighting designer April George, opera/voice coach Beth Freeman, sound designer Craig Miller, and costume designer Pam Enz. Together, they transformed the small stage and its performers to a variety of times and locales, ranging from a 1964 supper club, to the Ritz Carlton of the 1920s, to the Carnegie Hall of 1944.
“Souvenir” is sheer gratification, beautifully done, an intelligent, touchingly humorous biographical journey that ends with a standing ovation, the audience furiously clapping and cheering in a well-deserved tribute.

When: Now through May 27, 2012
8:00 p.m. Thursdays, Fridays and Saturdays
2:00 p.m. Sundays
2:00 p.m. Saturday, May 26
Tickets: $15 to $25 (general seating)
Location: Studio Theatre at 6th Street Playhouse
52 West 6th Street, Santa Rosa CA
Phone: 707-523-4185
Website: www.6thstreetplayhouse.com

26 Mayıs 2012 Cumartesi

Summer Internships at the MAH: Come Do Something Exciting

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We've gotten a little more organized at The Museum of Art & History, and we've now released opportunities for summer internships. These are unpaid part-time and full-time opportunities to help design public programs, develop new uses for the museum, perform visitor research, and pursue unusual projects.

I'm personally most excited about the two types of interns who will be reporting to me:
  1. Community Research interns, who will start developing a methodology for us to use to understand how people in Santa Cruz connect with arts and culture experiences and what role the museum can play in satisfying their interests. This could be a serious research opportunity for someone interested in impact assessment, community attitudes towards the arts, and the role museums can play in transforming communities.
  2. Special Projects interns, who will do, well, whatever you want. This internship is for the truly self-motivated person out there with a brilliant idea for making museums more participatory, welcoming, community spaces who just lacks an institution at which to try it out. Our internships have generally gotten more structured. This is the Pigpen in the family--the internship for the wild-eyed but highly effective person who wants to make something amazing happen.
But I would be remiss if I did not say that the community programs internships are all rocking. Stacey Garcia, our Director of Community Programs (who began as a graduate student intern) is the queen of working with interns to produce truly inspired events. Community programs interns work with artists and historians, families and adults, to make everything from mini-participatory exhibitions to full-blown concert series. While we offer very few exhibitions-focused internships at the MAH, community programs interns often have the opportunity to do the kind of research, design work, and prototyping that exhibitions folks do--and their work ends up on the floor far more frequently.
At the MAH, interns are most successful when they are highly motivated people who like to work collaboratively and can deal with a little chaos. Based largely on your feedback, we've gotten more explicit about intern supervisors, expectations, and roles. But we're still a group that thrives on spontaneous craft material trips to the dump and sudden breaks to help wheel a piano in the door. Sounds good? Good. Come join us.

Adventures in Artist-Driven Public Engagement: Machine Project at the Hammer Museum

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What happens when a formal art museum invites a group of collaborative, participatory artists to be in residence for a year? Will the artists ruin the museum with their plant vacations and coatroom concerts? Will the bureaucracy of the institution drown the artists in red tape? How will the visitors, the registrars, and the security guards respond?

No, this is not a reality TV show. But for museum and art wonks, it could be. The Machine Project and the Hammer Museum have just released an incredible ebook documenting Machine's year-long residency at the Hammer in 2010. The 182-page book includes detailed descriptions of projects, budgets, and decision-making processes, along with extensive interviews with artists, curators, and museum staff of all stripes.

The book is fascinating on multiple levels. Artists and administrators grapple with the shifting roles of institutions as hosts and incubators for creative work. Several artists offer surprising insights into making participatory projects appealing to visitors. The honest reflections from staff members beyond curatorial and education departments--including registrars, security staff, and PR--are unparalleled. And the projects themselves are brilliant.

Here are a few elements that really resonated for me.

Artist as Problem Solver vs. Artist as Problem Explorer

Mark Allen (director of Machine Project) and I have talked about this issue several times, and Mark articulates it beautifully. As an artist, he doesn't see himself as someone who is hired to solve problems but as someone who uses those problems as the starting point for investigation of deeper issues and possibilities. When I was working as a design consultant and he as an artist, we'd often note the fundamental differences in our approaches via this issue. As he put it (page 14):
When people at an institution speak of a problem, it is often to indicate something that interferes with their operation. From the artist’s perspective, a problem is a provocation or a site to which the artwork responds by creating something that engages the problem and makes it visible in a different light. The problem is aestheticized, framed, or reconfigured; it is seldom erased or resolved.
This issue is highlighted in the Giant Hand project at the Hammer, in which Machine Project artists and collaborators created a Monty Python-esque, oversized hand to help visitors navigate the museum. In the end, the Hand did more to point out (literally) wayfinding issues than to solve them. As Mark noted in conversation with collaborator Chandler McWilliams (page 116):
One of the things that I found working with the Hammer is that, because it is a challenging space to navigate, there was a lot of anxiety that generated for the institution. They were concerned that visitors were confused, so any project had to work toward making people less confused. I remember when we were talking about it you said, “What’s wrong with confusing the visitors?” 
Are you asking your collaborators to solve your problems or to help tease them out in new ways? Is it appropriate to ask artists to be problem solvers in the same role as designers or consultants? Much of the tension and creative spark in this book comes from the fundamental differences in perspective on this issue.

This is particularly true when it comes to project evaluation. I'm a bit troubled by the lack of rigor in the evaluation of the impact of all these projects--big and small. Both Mark and Alison Agsten, the Hammer public engagement curator, talk lovingly about the power of the intimate, but it's hard to figure out how to act on statements like "We’ve talked often about how you measure success: it’s not just the number of people that come through; quality is part of it" (Alison, page 37). Mark often talks about how he and his collaborators do this work because it is their artistic practice, not because they are trying to achieve specific outcomes. I'm sympathetic to this perspective, but as someone who wants to be able to make a case for certain kinds of projects--and to make programmatic decisions based on research--I'd like to see the artists paired with some inventive evaluators. As artists expose and play with possibilities in engagement, it would be useful to see how those possibilities play out in terms of visitor responsiveness--whether the artists care about those outcomes or not. Otherwise, the artists' work gets put in the black box of "inspired activity" which may or may not be sustained or replicated by staff.

Whose Job is it to Inform (or Confuse) the Visitors?

I loved the sections of the book that focused on the interplay between artists and security staff. Security staff are so rarely involved in the creative development of public engagement projects, but in many museums--especially art museums--they are the staff members who end up negotiating them.

For example, the Machine Project offered an ongoing two-minute concert series in a coatroom under the stairs they named "The Little William Theater." In an interview with Mark, artist/sound curator Chris Kallmyer reflected on the basic challenges of negotiating the space alongside security guards (page 43):
Chris: Conflicts arose partially because we were also aiming to be the front line, so we were competing with them in a way. 
Mark: Right. At the time when you entered the lobby at the Hammer, the only person there to talk to was the guard. Since then, they’ve added a front desk with people whose job it is to greet you, which is great. We added a different layer, this random guy who’s like, “Do you want to see a concert in this coatroom?” 
It's easy to understand from this perspective how the artists could be seen as distracting from or even causing trouble for the security guards in their front line function. The Hammer Museum's operations manager, Andrew Werner, reflected on the early challenges (page 145):
The initial response, from both management within security and more of the rank and file, was primarily resistance, confusion, annoyance, and generally not supporting it. I think, as with all unusual activities that interfere with one’s routine, that was a reasonable response. Once those activities become the routine, and with the right personalities involved, things start to smooth out. Chris [Kallmyer], I think, was exceptional in his approachability, and in his willingness to explain and engage, so he made it easier for the guards to eventually accept, respond, and enjoy.
Developing Opportunities for Intimate Participation

Many of the Machine Project's projects at the Hammer were designed for very small audiences. Eight person needlepoint and psychotherapy groups. Two person audiences in the Little William Theater. Frequently, we get stuck on developing participatory projects or events that serve as many people as possible. Machine had the vision--and the luxury--of creating big experiences for small numbers of participants. But, as Mark argued in conversation with poet Josh Beckman, these intimate experiences can "colonize the audience's imagination" (page 63) and have much broader impact conceptually.

As an example, guitarist Eric Klerks provided a "personal museum soundtrack" to visitors by following people around with an electric guitar, playing music just for a single listener/visitor wearing headphones. The piece was evocative not just for the individual participants but for everyone walking through the museum alongside the participants--and probably, for most of you, who are just imagining what this would feel like.

This kind of intimacy has power partly because it's more personal and vulnerable than the typical ways that museum staff members engage with program participants. In conversation with Mark and Chris Kallmyer, Eric talked about the sign-up process for the soundtrack tours (page 80):
Eric: At first it was a little bit intimidating—all these looks that you get from patrons, especially the regulars. You can tell they are wondering why you are here but they don’t necessarily want to articulate it, so you just get this weird vibe. You know, I’m standing there and I’ve got my sign-in sheet, but it looks a little bit trivial. 
Mark: Right, like you apparently have permission to be there, but you are not quite part of the Museum. 
Eric: Exactly. But I think there’sa difference between something being difficult and something being a problem. The difficulty is almost as much a part of the event as walking through the gallery. If it had been a more clinical situation, where people came up to a desk and I was sitting there saying, “Oh, yes, we have this slot open and this slot open,” I think some of that intimacy would have been lost. It would have been more like those audio tours, and it’s not about that. 
Mark: Right. This piece is a critique of those pieces: those pieces are a sad simulacrum of a human interaction in the museum; this piece is about real engagement. 
Eric: Absolutely. And it had as much to do with my evolution as with the audience. I think there’s really an art to being able to put somebody at ease.It got easier for me, getting that comfort level and the confidence to say, “Here I am. I’m part of the space. People can engage me just like they’d engage that painting.” 
This section really expanded my thinking, especially as I am trying to encourage my staff and interns not to always design for "maximal participation" but to also think about opportunities for intimate, surprising, and personal moments. It can get so easy to slide into "let's make a festival" mode and miss the opportunities for secrets in the elevator. Again, I'd love to see some evaluative study of this intimacy--perhaps to pair the artists with social scientists who measure cultural impact or evolution in perception of an institution over time based on small and distributed changes. There are many people studying the audience for participatory work--especially online--and it would be fascinating to understand more about the ripple effects of these projects on the broader visitor base.

Who Owns the Work?

There are some fascinating bits about intellectual and artistic property sprinkled throughout the book. One of the reasons I feel strongly that museum staff should assume their own creative agency to create experimental public engagement projects is because then the museum owns the work and it can grow, perpetuate, and shift over time. That's not always true when you work with artists (or consultants). I always worry that the mindshare--and the related products--will walk out the door when the contract ends.

Take the lowly ping pong table. Elizabeth Cline, the Hammer's public engagement curatorial associate, talked with Mark about their different perspectives on the ping pong tables that Machine Project installed on the Lindbrook Terrace. While initially conceived as a way to make the museum more convivial, over time, Mark came to feel that the ping pong tables were creating an ambient sound installation that should be treated as a piece of art (and formally acquired by the museum for a fee at the end of the residency). Elizabeth disagreed, saying (pages 51-52):
Elizabeth: Some of what the grant was asking you to do was to develop projects that, in the end, the Museum could have used, or to generate ideas that we could have implemented in some way again in the future. So I feel like the Museum should have inherited the Ping-Pong tables as part of your Residency, with a plaque describing the work we did together during the Residency. ... [T]he sticking point in everyone’s mind is that what you proposed was not an artwork. The tables were situated in an unusual space in the Museum—Lindbrook terrace—that you hoped to transform over the course of your Residency into a social space. 
Mark: To me that shows a really strange idea of what art is—that art is completely determined by its instantiating moment. If I were a painter and you came to my studio and saw me working on a canvas, that material is transformed into an artwork at the moment I say it is an artwork. Similarly, we can think of the Ping-Pong tables as a social canvas that was transformed into an artwork by people using it.
This gets back to the difference between artists and consultants (or designers, or internal staff members).  It's philosophy and business model rolled into a messy package. Near the end of the book, Margot Stokol, the Hammer's associate director of legal affairs, weighs in (page 161):
[B]ecause we’re a museum and we work with artists all the time, the words artist and ownership mean certain things to us, and we often distinguish how we, as an institution, contract with artists as opposed to consultants. In the past, we have drawn those categories very broadly and in relatively black-and-white terms, and one of the things we learned from last year is that sometimes it’s not so clear. Because a lot of the art was conceptual or ephemeral or something that we expected to incorporate into ongoing practice, we found that the implications of calling something “art” didn’t always reflect our expectations for the specific project or for who owned the work. 

Ultimately, I think this book does an extraordinary job of transparently, honestly, and provocatively presenting the impact of artist collaborations with institutions. Read it. Check out the related videos. Grapple with the things that inspire and frustrate and confuse you. I know I did.

Mark has agreed to do one more interview (daunting after you see the list in the book) with us--with you--if you have specific questions you want to discuss. Please leave your thoughts or questions in the comments and Mark will join me in responding. If the questions are sufficiently voluminous, we'll do an interview follow-up post sometime in the next month.

Open Thread: The Hardest Risks are the Ones You Don't Have to Take

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Recently, I was talking with one of my colleagues about some ideas to alter a longstanding annual fundraiser at our museum. "I believe in these changes," she said. "But it's also hard to feel comfortable taking a risk on this, because I know the traditional model works."

The changes that are easiest to make are the ones that smack you in the face. Something isn't working. Visitors hate a policy. People stop coming, or donating, or caring. When an institution is in crisis, there are huge opportunities to transform the system, take risks, and try something new. How much worse could things get?

But when things are going well--maybe not great, but perfectly fine, thank you--change gets much more stressful. Not everyone has a compelling reason to change. I'm interested in the question of how you take risks when you don't have to--how you conceive them, and how you make them worth trying. I'm not talking about new opportunities or challenges, but genuine risks that might screw things up or take you into uncharted territory.

When have you taken a risk like this? What made you do it? Do you ever feel like the "good enough"ness of your organization is hindering your ability to take risks that could vault you forward?




Wandering Down the "Don't Touch" Line

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How do you help visitors know what they can and cannot do in your museum? Most museums have this figured out: they have signs, they have guards, they have cases over the objects. But what happens if you take away the "Don't Touch" signs and the uniforms? What if you want to create a more generous atmosphere that presumes the goodwill and propriety of visitors? What if you WANT them to touch certain things?

I used to think these were easy questions to answer. I grew up professionally in the science and children's museum field, where touching is guaranteed and floor staff spend more time helping visitors learn and ensuring their personal safety than they do protecting the objects. I believe in the same idealistic vision that Frank Oppenheimer brought to the Exploratorium: if you respect visitors' intelligence and good sense, they will respect your objects. And this works pretty well in science museums, where designers talk about "hardening" exhibits to withstand the more aggressive touchers among us.

Art, however, does not come to museums pre-hardened. At the museum of art and history where I work, we are grappling with the question of how to help people enjoy themselves while keeping the art and artifacts safe.

We've taken down the don't touch signs and created a friendly, welcoming atmosphere. We've increased attendance among people who are new to museum experiences. The level of touching, especially of art, has increased. While it's great that people feel comfortable here, it's not great that they are (presumably unwittingly) endangering the art. This challenge is exacerbated by several factors including:

  • Inconsistent level of touching allowed. We are increasing the number of interactive elements in the galleries, and we haven't found a clear way to say to people, "touch this but don't touch that." In the history gallery, we have some blended props and artifacts, and it's rarely clear what is and is not ok to touch. I sometimes talk to parents who are stressed out trying to figure out what their kids can and can't do.
  • Many objects not in vitrines. We love showing objects outside the confines of a case. But it makes it less clear that they are not for touching. Putting objects on pedestals helps, but not always. 
  • Focus on family audiences. As we make the museum more family-friendly in a number of ways (activities, casual spaces, interactive bits), we have a lot more kids in the galleries. They love to run up and grab things. Their parents are not always able or willing to stop them. Many don't have "museum experience" and don't know what we expect.
  • Low level of staffing and security. We intentionally do not have much security at the museum. We don't have signs that say Don't Touch. We don't have guards. We do have friendly gallery hosts, but not every hour of the day. 
  • Engagement with local artists. One of the things we love about exhibiting local artists is that they are often here to talk with visitors about their work. It's not unusual to see an artist showing a visitor how she constructed something or created an effect. It's also not unusual to see an artist touching their own work as they show it to visitors. Especially during our woodworking show, we had a flurry of fabulous woodworkers opening their cabinets and drawers. This was amazing. It also made visitors feel like they could do it too. 
This is only going to become a bigger issue for us as we invite in new audiences and incorporate more participatory experiences throughout the museum. I am unwilling to adopt standard strategies of security guards and cases everywhere--both of which I believe introduce an inhospitable environment to engaging with artworks and with other people. I want to provide a higher standard of care for the objects while also pushing forward a friendly, generous standard of care for visitors. 
How will we deal with this? Here are a few solutions I've seen and options we could consider:
  • The Denver Art Museum does a terrific job indicating where there are family activities in galleries with a consistent visual look and feel that is repeated throughout the museum. We've talked about doing a "family guide" to our museum that helps people find these "do touch" spaces. However, in Denver, this approach is supported by the fact that there are guards in other spaces. The Oakland Museum, which tried a similar approach with their "touch me" stickers throughout the galleries (as shown above in the photo), has reported an overall increase in touching... all over the place.
  • Labels that explain the reasons behind the "don't touch" rule. We had a "please don't lick the art" sign for woodworking that talked about the oils impacting the wood. I've enjoyed seeing labels that explain these things, but I wonder if it's a museum-wonk approach that doesn't work for general audiences.
  • The Milwaukee Art Museum has a video explaining do's and don'ts of the museum for children. This video rubs me the wrong way because it reinforces the basic "nos" of museums in a cutesy way. Keep your arms behind your back. Avoid the guards who wag their fingers at you (until the part at the end where it suggests that guards are people too). In some ways, I feel like this is just a "don't touch" rule dressed up in a Reading Rainbow costume. But I appreciate the concept of a family-friendly introduction to the museum and I understand that this is not geared to me as a viewer.
  • At the MAH, we've tried proactively "helping" visitors touch in certain exhibitions. For example, in the woodworking show referenced above, we ended up giving our gallery hosts white gloves so they could open drawers and doors for visitors. It's not the same as getting to stroke the wood (which everyone wanted to do), but it addresses some of their desires.
  • Lots more trained staff or volunteers--not guards, but people who can welcome visitors to the museum and help them be comfortable and clear about the experience available. 
  • More hardening (without casework). Maybe it's not possible to be as friendly as we want to be without a certain number of kids zooming up to grab a sculpture or people mistakenly thinking they can stroke a cabinet. Maybe there are design solutions that introduce barriers in less stark ways than casework. I'm kind of dubious of this, but it's possible.
What do you think? If you want to create a friendly, welcoming environment AND protect objects, what do you do? What's the "yes and" solution to this? I'd particularly love to hear from people who are non-museum professionals on this one.

Blueprint Book Club Part 1: How Do You Create a Future-Thinking History Museum?

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Note: If you have read the book and would like to write a guest post for this series, please contact me.

Imagine you've just been tasked with developing an innovative, future-thinking national museum for your country's history. Where would you start? How would you decide what to include, what tone to take, and how to present the material? How would you navigate the political minefields of such an endeavor?

Blueprint is the story of a group of people who tried to create a Dutch Museum of National History (INNL). In 2008, when this group was assembled, they had political backing, financial support, and an energetic approach to their work. By the end of 2011, the House of Representatives withdrew its political and financial support. The staff was fired, the digital projects divvied out to other institutions, the plans for the physical museum shelved. The Museum directors released Blueprint as a showcase for these plans. Still seething from the outcome, they didn't mince words; in the foreword, they state that "the rise and fall of the Museum of National History will be recorded as confirmation of a range of Dutch deficiencies." These guys won't be running for office anytime soon.

Blueprint is a maddening sketch of the museum that might have been, one that alternates between shaky and bold strokes. The majority of the book is a tour of the conceptualized physical institution, with smaller sections devoted to the political history of the project and the activities (mostly participatory, distributed, and digital) that the team undertook from 2009-2011 to start building their constituency. The root of my frustration with the book is not that the project never came to fruition. It's that the project, which was pitched as a whole new approach to museum-making, seems inconsistent. The media strategy is impressive. The early participatory projects are terrific. But the interpretative plan for the physical site seems incredibly ordinary.

The gallery and building descriptions make the museum sound like an early-2000s multi-media production in the model of the International Spy Museum, the Newseum, or any number of Gallagher & Associates or Ralph Applebaum creations. Immersive design. A mixture of chronology and thematic approaches. Hooks based on popular culture. Few objects surrounded by supporting media. Lots of screens. Limited interactivity. Starchictecture. There's nothing wrong with this kind of museum, but we've all seen several like it. It's hardly a model for an entirely new approach to museum design. There's barely a peep about the balance between exhibitions and programs, the role and use of public spaces, or the relationship between the institution and its communities. Beyond being media-rich and object-light, the plan has little to distinguish it from traditional museums.

In contrast, the activities undertaken to promote and launch the museum are truly inspiring. In three years, INNL created a series of fresh, exciting approaches to engaging communities with history. These include:
  • New Greetings From... - a national competition in which 8,000 people submitted photographs to represent the iconic image of the Netherlands. 
  • Freedomtrain - an exhibition about the history of liberation in 20th century Netherlands that was housed entirely inside a train that traveled the country throughout the spring of 2010.
  • Xwashier - a Foursquare-style mobile app in which people could encounter historic sites throughout the country and retrieve multi-media content about the history while onsite.
  • One Minutes - a film competition in which students and young filmmakers made one minute films on the theme of "where history begins."
  • National Vending Machine - a travelling vending machine that invites people to connect with everyday objects that represent various aspects of the Dutch experience and history.
Each of these projects is people-centered, invites meaningful participation, and interprets the idea of a national history in a novel way. I was surprised, shocked even, that the plans for the physical museum included almost none of the ingenuity I saw in these planning projects. The description of the building is a straight-ahead depiction of gallery content, with almost no discussion of who the museum is for, how visitors will engage, and how they will interact with each other. There are hints of innovation--mentions of a digital backbone, an individualized content delivery system, a few games, a central forum--but those elements are footnotes to long descriptions of push media experiences in highly themed traditional exhibition spaces.

What are we to make of the difference between what INNL planned for the physical site and what it created in the digital and distributed world? To me, there are at least three plausible interpretations of the disconnect:
  1. Their brilliance was inconsistent. The team was highly innovative when it came to new media and national awareness-building projects, but when it came to planning an actual museum, they fell prey to existing formulas supplied by architects, consultants, curators, and designers. They focused too much on the admittedly challenging question of how to reposition the content of Dutch history and not enough on the question of how to reposition engagement with it in a museum setting. A team that was superb at relevant, audience-centered work outside the institution couldn't find a way to bring their fresh thinking inside.
  2. The book misrepresents the effort. The team was highly innovative, period. The plans for the museum are not representative of what they actually would have built based on their track record. For the purposes of the book, they focused on discussion of the objects, the scenes, and the building, but in reality, they would have built something much more distinctive and in keeping with their activities to date. This perspective may reflect overly wishful thinking; I realize it does not align with the museum plan as presented.
  3. The planning activities were just marketing. This is my most cynical interpretation, and I assume it's not true. But there is a strange undercurrent of "brand building" that runs through the whole book, and you could interpret the participatory, experimental projects as marketing ploys to prop up an otherwise traditional museum. In some ways, I am impressed by the INNL's strategy to launch targeted "awareness campaigns" to "stimulate a fascination with and involvement in the history of the Netherlands." It's clear that INNL had a truly broad scope and multi-media approach to connecting people with history. But given the traditional nature of the museum's interpretative plan, I wonder if citizen participation is a strategy that they saw as fitting for digital/marketing projects, but not for the serious work of a museum.
Was INNL a project to build a future-thinking museum of national history? What's your interpretation?

23 Mayıs 2012 Çarşamba

Was Stonehenge designed for sound?

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Full Article:
http://www.dailymail.co.uk/sciencetech/article-2131519/Was-Stonehenge-designed-sound-Researchers-recreate-ancient-site-sounded-like-Neolithic-man.html

Stonehenge could have been designed with acoustics in mind like a Greek or Roman theatre, a study has revealed.

A team of researchers from the University of Salford spent four years studying the historic site’s acoustic properties in a bid to crack the mystery of why it was built.

While they could not confirm the exact purpose of the stones, the researchers did find the space reacted to acoustic activity in a way that would have been noticeable to the Neolithic man...


Why We Wrote an Exhibition Philosophy

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Last month, MAH curator Susan Hillhouse and I sat down and wrote an exhibition philosophy for our museum. We wanted to share with people, in as clear and transparent a format as possible, our approach to developing exhibitions. In particular, we want exhibition collaborators--artists, researchers, historians, collectors--to understand our goals and how we intend to steer the exhibition development process. It's a working document, and we mean to put it to work planning new projects with our partners.

Here's the short version (read the whole thing here):
The Museum of Art & History is committed to creating exhibitions that inspire our diverse audiences to engage deeply with contemporary art and Santa Cruz County history. We see our visitors as partners in actively interpreting and exploring exhibition content. 
This philosophy steers our work, and it means that we do things a little differently than some other museums and galleries. If you are working with us as an artist or contributor to an exhibition, you should expect that museum staff will create multi-modal, interdisciplinary, participatory, immersive, and social experiences around your work. We will invite you to engage in discussion about these exhibition elements, and if you want to be involved in brainstorming possibilities, that’s fabulous. If not, that’s fine too–but you should know that we will be following this philosophy in all of the exhibitions that we develop. 
We wrote this exhibition philosophy after a series of confusing and sticky conversations with collaborators about mutual expectations of what an exhibition should be. We knew internally that we wanted our exhibitions to become more interdisciplinary, more participatory, and more responsive to audience needs. But we weren't explicitly making those goals public. Susan and I had many long conversations with contributors who were concerned that our efforts might demean or distract from their work. We discussed research about how visitors experience museums. We debated the relative merits of different forms of interactivity. We challenged our partners, they challenged us, and we all learned a lot from the experience. And by "learned a lot" I mean we learned we needed an exhibition philosophy--a starting point for dialogue that could happen earlier in the exhibition planning process.

Debates about interpretative materials, interactivity, audience needs, and visitor participation are often seen as internal museum wonk issues. But at a small community museum that primarily creates exhibitions with living, local artists and collaborators, we have to involve our partners in this conversation. If an artist is uncomfortable with the idea of interactivity around his work, or a historian is unwilling to allow visitors to comment on her research, that's a problem for us. It goes against our goals for the visitor experience, and those goals are ultimately more important to us than showing any particular artwork or artifact. In most cases, there's a way to work through the disagreements to come up with a solution that satisfies everyone's needs. But we wanted to be direct with potential partners about what we're trying to do--and why.

We're working to create a comparable philosophy for our community programs, the vast majority of which are planned with dozens of community partners. We feel like it's a good starting point for any new collaboration--you tell me what you're about, I tell you what I'm about, and we all understand what the goals are. Artist Mark Allen raised this issue in the recent report on the Machine Project residency at the Hammer Museum, saying (p. 40):
I think the hardest thing was that I never did and still don’t understand what people wanted, what they were expecting to get, and whether they got it or not. I think it was a little unclear what the mandate was. To a certain degree, I’m happy to do my own projects and it was amazing to work with you guys and I learned a lot, but any situation where you’re invited to do something and you don’t know if you’re fulfilling expectations is emotionally challenging. 
I'm curious about other ways that museums directly express their philosophy on exhibitions, or learning, or programming, as a guide for partners and visitors. I know a few institutions have internal documents on these kinds of things (ASTC just published several from science centers around the world), but I'm curious about the use and value of external statements. Have you done this at your museum, either directly with a document or indirectly through conversation? How do you help your community understand your goals and related methods?

How Do You Document Your Creative Process?

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Recently, my colleagues have gone wild for Pinterest. Pinterest is an online sharing tool that allows you to construct virtual bulletin boards to collect and display images from across the web. While some museums are using the tool in clever public-facing ways, that's not what's happening here at the MAH. At our museum, our programs team is using Pinterest to develop ideas for upcoming community events. As staff members and interns discover intriguing activities, products, or artwork on the web, individuals can "pin" items of interest to the boards for specific events (i.e. Fire Festival) or program types (Family Programs). This is particularly effective for us since interns and volunteers are significant contributors to our programmatic team and everyone is on different schedules. We can collaborate on Pinterest boards asynchronously, comment on what others add to the boards, and plan events based on the aggregated information. We're starting to use it for the early stages of exhibition planning as well.

We're not using Pinterest to do something cool on the Web. We're using it to solve a basic internal communication problem. I used to constantly email links to individual staff members with a message like "we should try this." Pinterest replaces those emails by sharing that content a more broadly usable, indexable way. It aggregates design inspiration in a central place we all can share.

And that central place happens to be public. Pinterest allows us--requires us, really--to document a part of our creative process openly on the web. As social web tools become more mainstream and privacy concerns lessen (somewhat), I'm seeing more and more organizations use them in informal ways. Project coordination on wikis. Loosely formatted blogs to document progress. There's no extra effort involved to upload or create something special for public consumption. It's just part of the work itself.

What that means, potentially, is a lot more capacity to share the HOW behind our work, not just the end result. It's hard to learn from colleagues when everything is completed and spit-polished into a case study or conference session. I learn a lot more from the messy center of projects--when you know enough to have some goals and direction, but you're still muddling with what the final result will be. At least for me, that's when the juiciest part of the creative process happens.

At first, it felt a little odd to have people outside our own organization "follow" some of the Pinterest boards we thought we were using for internal purposes only. But then I realized we were functionally granting the world access to our brainstorming. I suspect as a professional I can learn a lot more from my colleagues if I can tap into and observe these kinds of internal conversations as projects are proceeding. And for students who mostly experience completed projects through packaged case studies, this kind of access may increase understanding about how the sausage is made.

I'm curious how other organizations are publicly documenting and sharing creative process. I think of this as fundamentally different from creating something packaged to share on the Web for comment. What tools are you using that naturally invite others to follow along? What messy creative bits are you sharing--intentionally or unintentionally?

Open Thread: The Hardest Risks are the Ones You Don't Have to Take

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Recently, I was talking with one of my colleagues about some ideas to alter a longstanding annual fundraiser at our museum. "I believe in these changes," she said. "But it's also hard to feel comfortable taking a risk on this, because I know the traditional model works."

The changes that are easiest to make are the ones that smack you in the face. Something isn't working. Visitors hate a policy. People stop coming, or donating, or caring. When an institution is in crisis, there are huge opportunities to transform the system, take risks, and try something new. How much worse could things get?

But when things are going well--maybe not great, but perfectly fine, thank you--change gets much more stressful. Not everyone has a compelling reason to change. I'm interested in the question of how you take risks when you don't have to--how you conceive them, and how you make them worth trying. I'm not talking about new opportunities or challenges, but genuine risks that might screw things up or take you into uncharted territory.

When have you taken a risk like this? What made you do it? Do you ever feel like the "good enough"ness of your organization is hindering your ability to take risks that could vault you forward?




Wandering Down the "Don't Touch" Line

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How do you help visitors know what they can and cannot do in your museum? Most museums have this figured out: they have signs, they have guards, they have cases over the objects. But what happens if you take away the "Don't Touch" signs and the uniforms? What if you want to create a more generous atmosphere that presumes the goodwill and propriety of visitors? What if you WANT them to touch certain things?

I used to think these were easy questions to answer. I grew up professionally in the science and children's museum field, where touching is guaranteed and floor staff spend more time helping visitors learn and ensuring their personal safety than they do protecting the objects. I believe in the same idealistic vision that Frank Oppenheimer brought to the Exploratorium: if you respect visitors' intelligence and good sense, they will respect your objects. And this works pretty well in science museums, where designers talk about "hardening" exhibits to withstand the more aggressive touchers among us.

Art, however, does not come to museums pre-hardened. At the museum of art and history where I work, we are grappling with the question of how to help people enjoy themselves while keeping the art and artifacts safe.

We've taken down the don't touch signs and created a friendly, welcoming atmosphere. We've increased attendance among people who are new to museum experiences. The level of touching, especially of art, has increased. While it's great that people feel comfortable here, it's not great that they are (presumably unwittingly) endangering the art. This challenge is exacerbated by several factors including:

  • Inconsistent level of touching allowed. We are increasing the number of interactive elements in the galleries, and we haven't found a clear way to say to people, "touch this but don't touch that." In the history gallery, we have some blended props and artifacts, and it's rarely clear what is and is not ok to touch. I sometimes talk to parents who are stressed out trying to figure out what their kids can and can't do.
  • Many objects not in vitrines. We love showing objects outside the confines of a case. But it makes it less clear that they are not for touching. Putting objects on pedestals helps, but not always. 
  • Focus on family audiences. As we make the museum more family-friendly in a number of ways (activities, casual spaces, interactive bits), we have a lot more kids in the galleries. They love to run up and grab things. Their parents are not always able or willing to stop them. Many don't have "museum experience" and don't know what we expect.
  • Low level of staffing and security. We intentionally do not have much security at the museum. We don't have signs that say Don't Touch. We don't have guards. We do have friendly gallery hosts, but not every hour of the day. 
  • Engagement with local artists. One of the things we love about exhibiting local artists is that they are often here to talk with visitors about their work. It's not unusual to see an artist showing a visitor how she constructed something or created an effect. It's also not unusual to see an artist touching their own work as they show it to visitors. Especially during our woodworking show, we had a flurry of fabulous woodworkers opening their cabinets and drawers. This was amazing. It also made visitors feel like they could do it too. 
This is only going to become a bigger issue for us as we invite in new audiences and incorporate more participatory experiences throughout the museum. I am unwilling to adopt standard strategies of security guards and cases everywhere--both of which I believe introduce an inhospitable environment to engaging with artworks and with other people. I want to provide a higher standard of care for the objects while also pushing forward a friendly, generous standard of care for visitors. 
How will we deal with this? Here are a few solutions I've seen and options we could consider:
  • The Denver Art Museum does a terrific job indicating where there are family activities in galleries with a consistent visual look and feel that is repeated throughout the museum. We've talked about doing a "family guide" to our museum that helps people find these "do touch" spaces. However, in Denver, this approach is supported by the fact that there are guards in other spaces. The Oakland Museum, which tried a similar approach with their "touch me" stickers throughout the galleries (as shown above in the photo), has reported an overall increase in touching... all over the place.
  • Labels that explain the reasons behind the "don't touch" rule. We had a "please don't lick the art" sign for woodworking that talked about the oils impacting the wood. I've enjoyed seeing labels that explain these things, but I wonder if it's a museum-wonk approach that doesn't work for general audiences.
  • The Milwaukee Art Museum has a video explaining do's and don'ts of the museum for children. This video rubs me the wrong way because it reinforces the basic "nos" of museums in a cutesy way. Keep your arms behind your back. Avoid the guards who wag their fingers at you (until the part at the end where it suggests that guards are people too). In some ways, I feel like this is just a "don't touch" rule dressed up in a Reading Rainbow costume. But I appreciate the concept of a family-friendly introduction to the museum and I understand that this is not geared to me as a viewer.
  • At the MAH, we've tried proactively "helping" visitors touch in certain exhibitions. For example, in the woodworking show referenced above, we ended up giving our gallery hosts white gloves so they could open drawers and doors for visitors. It's not the same as getting to stroke the wood (which everyone wanted to do), but it addresses some of their desires.
  • Lots more trained staff or volunteers--not guards, but people who can welcome visitors to the museum and help them be comfortable and clear about the experience available. 
  • More hardening (without casework). Maybe it's not possible to be as friendly as we want to be without a certain number of kids zooming up to grab a sculpture or people mistakenly thinking they can stroke a cabinet. Maybe there are design solutions that introduce barriers in less stark ways than casework. I'm kind of dubious of this, but it's possible.
What do you think? If you want to create a friendly, welcoming environment AND protect objects, what do you do? What's the "yes and" solution to this? I'd particularly love to hear from people who are non-museum professionals on this one.

17 Mayıs 2012 Perşembe

Wandering Down the "Don't Touch" Line

To contact us Click HERE
How do you help visitors know what they can and cannot do in your museum? Most museums have this figured out: they have signs, they have guards, they have cases over the objects. But what happens if you take away the "Don't Touch" signs and the uniforms? What if you want to create a more generous atmosphere that presumes the goodwill and propriety of visitors? What if you WANT them to touch certain things?

I used to think these were easy questions to answer. I grew up professionally in the science and children's museum field, where touching is guaranteed and floor staff spend more time helping visitors learn and ensuring their personal safety than they do protecting the objects. I believe in the same idealistic vision that Frank Oppenheimer brought to the Exploratorium: if you respect visitors' intelligence and good sense, they will respect your objects. And this works pretty well in science museums, where designers talk about "hardening" exhibits to withstand the more aggressive touchers among us.

Art, however, does not come to museums pre-hardened. At the museum of art and history where I work, we are grappling with the question of how to help people enjoy themselves while keeping the art and artifacts safe.

We've taken down the don't touch signs and created a friendly, welcoming atmosphere. We've increased attendance among people who are new to museum experiences. The level of touching, especially of art, has increased. While it's great that people feel comfortable here, it's not great that they are (presumably unwittingly) endangering the art. This challenge is exacerbated by several factors including:

  • Inconsistent level of touching allowed. We are increasing the number of interactive elements in the galleries, and we haven't found a clear way to say to people, "touch this but don't touch that." In the history gallery, we have some blended props and artifacts, and it's rarely clear what is and is not ok to touch. I sometimes talk to parents who are stressed out trying to figure out what their kids can and can't do.
  • Many objects not in vitrines. We love showing objects outside the confines of a case. But it makes it less clear that they are not for touching. Putting objects on pedestals helps, but not always. 
  • Focus on family audiences. As we make the museum more family-friendly in a number of ways (activities, casual spaces, interactive bits), we have a lot more kids in the galleries. They love to run up and grab things. Their parents are not always able or willing to stop them. Many don't have "museum experience" and don't know what we expect.
  • Low level of staffing and security. We intentionally do not have much security at the museum. We don't have signs that say Don't Touch. We don't have guards. We do have friendly gallery hosts, but not every hour of the day. 
  • Engagement with local artists. One of the things we love about exhibiting local artists is that they are often here to talk with visitors about their work. It's not unusual to see an artist showing a visitor how she constructed something or created an effect. It's also not unusual to see an artist touching their own work as they show it to visitors. Especially during our woodworking show, we had a flurry of fabulous woodworkers opening their cabinets and drawers. This was amazing. It also made visitors feel like they could do it too. 
This is only going to become a bigger issue for us as we invite in new audiences and incorporate more participatory experiences throughout the museum. I am unwilling to adopt standard strategies of security guards and cases everywhere--both of which I believe introduce an inhospitable environment to engaging with artworks and with other people. I want to provide a higher standard of care for the objects while also pushing forward a friendly, generous standard of care for visitors. 
How will we deal with this? Here are a few solutions I've seen and options we could consider:
  • The Denver Art Museum does a terrific job indicating where there are family activities in galleries with a consistent visual look and feel that is repeated throughout the museum. We've talked about doing a "family guide" to our museum that helps people find these "do touch" spaces. However, in Denver, this approach is supported by the fact that there are guards in other spaces. The Oakland Museum, which tried a similar approach with their "touch me" stickers throughout the galleries (as shown above in the photo), has reported an overall increase in touching... all over the place.
  • Labels that explain the reasons behind the "don't touch" rule. We had a "please don't lick the art" sign for woodworking that talked about the oils impacting the wood. I've enjoyed seeing labels that explain these things, but I wonder if it's a museum-wonk approach that doesn't work for general audiences.
  • The Milwaukee Art Museum has a video explaining do's and don'ts of the museum for children. This video rubs me the wrong way because it reinforces the basic "nos" of museums in a cutesy way. Keep your arms behind your back. Avoid the guards who wag their fingers at you (until the part at the end where it suggests that guards are people too). In some ways, I feel like this is just a "don't touch" rule dressed up in a Reading Rainbow costume. But I appreciate the concept of a family-friendly introduction to the museum and I understand that this is not geared to me as a viewer.
  • At the MAH, we've tried proactively "helping" visitors touch in certain exhibitions. For example, in the woodworking show referenced above, we ended up giving our gallery hosts white gloves so they could open drawers and doors for visitors. It's not the same as getting to stroke the wood (which everyone wanted to do), but it addresses some of their desires.
  • Lots more trained staff or volunteers--not guards, but people who can welcome visitors to the museum and help them be comfortable and clear about the experience available. 
  • More hardening (without casework). Maybe it's not possible to be as friendly as we want to be without a certain number of kids zooming up to grab a sculpture or people mistakenly thinking they can stroke a cabinet. Maybe there are design solutions that introduce barriers in less stark ways than casework. I'm kind of dubious of this, but it's possible.
What do you think? If you want to create a friendly, welcoming environment AND protect objects, what do you do? What's the "yes and" solution to this? I'd particularly love to hear from people who are non-museum professionals on this one.

Building Community Bridges: A "So What" Behind Social Participation

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Last Friday, I witnessed something beautiful at my museum. A group in their late teens/early 20s were wandering through the museumwide exhibition on love. They were in a playful mood, talking about the objects, playing the games, responding on the comment boards. On the third floor, they sat down in our creativity lounge and started making collages. At the adjacent table, my colleague Stacey Garcia was meeting with a local artist, Kyle Lane-McKinley, to talk about an upcoming project. Kyle had brought his baby with him. When I walked by the first time, the teens were collaging and Kyle and Stacey were talking. Next time, everyone was talking. Third time, one of the girls was holding and playing with the baby while Kyle and Stacey continued their meeting.

This is a tiny example of social bridging--people making connections to others who are not like them, who have different backgrounds, ages, races, professions, etc. The term was popularized by Robert Putnam in his 2000 book Bowling Alone, in which he differentiates between social capital built through "bonding" with people who are like you and "bridging" with people who are not.

I've been documenting lots of small bridging incidents at our museum over the past few months. I don't know what formed the bridge between the artists and the teens in this circumstance. It could have been the baby (one of the girls was clearly pregnant, and a baby is a great social object no matter the circumstance). It could have been the friendly, low-key setting. It could have been the attitude of the museum that supports participation and conversation. I don't know what made it happen. I'm just glad it did--and I want to do whatever I can to make it happen more often.

For a long time, I knew I cared deeply about designing from "me to we"--inviting visitors to form social connections through participatory experiences--but I couldn't express a clear reason why. Social bridging is becoming my why. While both kinds of social capital are important (and their growth non-exclusive), there are often many more opportunities for bonding than for bridging in daily life. We bond with the friends we grew up with, the people we work and play with. Even online forums that invite diverse participation tend to hinge on bonding around a key shared interest. At museums, we mostly bond with the friends and family with whom we attend. Social bridging is harder to come by, especially as society becomes more striated. Bridging is essential to building strong, safe, diverse communities. There are few places where bridging happens naturally. If we can make our museum a place that intentionally encourages and inspires bridging, we will make a powerful impact on our whole community.

For this reason, at the MAH we try to explicitly bake social bridging into the way we plan programs and exhibitions. We deliberately partner with diverse groups for single events--for example, a February music event had a main stage lineup that jumped from ukelele singalong to opera to hawaiian dance to rock. We tailor the programming blend to diverse ages, making sure no activity is just for kids or adults, no matter how much glue or fire is involved. In exhibitions, we showcase local, first-person stories and objects--from students, roller derby girls, retirees, and homeless families--alongside the art and historic objects. We include comment boards and games that link visitors to each other, often not in real time, through shared stories and experiences. And in program evaluation, we ask collaborators and visitors alike if they met anyone new and how those encounters contributed to their experience.

We're just at the beginning of this work. We have a long way to go before we're really making a measurable impact--and we're not even quite sure what "measurable" will look like. We know that most of the bridging that goes on here is surface-level and brief--as in the example of the teens and the baby. I don't know how deep we can expect to go, or whether our role will primarily be as a space that encourages safe, friendly collisions in a community-wide pinball machine. From my perspective, if we can help make our community one in which people walking down the street smile at strangers instead of looking away, we'll be on the right track.

I'm excited to explore these topics more with you in the months to come, and I'm curious to what extent social bridging feels relevant and compelling in your own work. Where have you encountered it, what resources help you understand it, and what do you think we should be doing about it?